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Rubber-banding in speed is still present, although less obvious, but the computer constantly gets the Blue Shell and will nail you with it. Competitive Balance: Each weight/size class has six karts and six bikes with radically different stats which can be ranged in various categories. It would later return in Mario Kart 8 as a kart body option, this time available to all weight classes. Company Cross References: The game features the debut of the Blue Falcon as an unlockable kart option for lightweights. 50cc is karts only, 100cc is bikes only, and 150cc and Mirror are both karts and bikes.
Bread, Eggs, Breaded Eggs: The selected engine class determines what type of vehicles are used. Bragging Rights Reward: Mii Outfit B is just a special costume for Miis to wear. Unusually, this game does not introduce any new tracks with this theme, a first in the series. Big Boo's Haunt: The retro race course SNES Ghost Valley 2 and retro battle course DS Twilight House. Until Mario Kart Tour, this was his only appearance in the series. Bat Family Crossover: Funky Kong, playable in a Mario Kart game for the first time, joins Donkey and Diddy Kong. Spear and Jetsetter, the heaviest speed specialized vehicles are fast and heavy (though Jetsetter is the lightest large kart), but theyre also completely abysmal in every other stat. Jumps like these are possible on the last turn of DK Summit and the second corner in the temple of Dry Dry Ruins. The only instance where half-pipes provide any advantage is if they are placed on or near the inside of a turn, allowing a player to make a physics-defying jump that hugs the turn perfectly. You can do fancy tricks to gain speed, but in most cases it'd be faster to just drive forward.
Attack of the 50-Foot Whatever: The Mega Mushroom turns you and your vehicle giant sized, boosting speed and causing your character to flatten other racers in their path. If the game is played in 16:9, it letterboxes to Cinemascope.
If the game is played in 4:3, it is letterboxed to about 16:9. Aspect Ratio Switch: The first part of the credits portion is letterboxed.Jumping on one on the inside of a turn will keep the vehicle right on the inside of a curve until it reaches the ground, rather than going in a simple vertical arc.
Similar physics-defying jumps are possible on halfpipe sections.The most significant example is the waterfall of Koopa Cape, where the path of a vehicle is bent down into the pipe, making it extremely hard to miss the pipe. Although most jumps involve the vehicles launching forward as expected, some of them are bent towards a specific path.The retro track DS Delfino Square matches this trope too. Accordion to Most Sailors: Delfino Pier, a battle course themed around a pier, has an accordion melody in its music.The game features examples of these tropes: